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Dishonored 2 safe combinations 02 edge of the world
Dishonored 2 safe combinations 02 edge of the world








The combination can be given by Vasco himself or in a note on his corpse.Ī safe in Correy Brockburn's apartment in Lower Aventa. The combination can be found in a note nearby.Ī safe near Vasco's office. The combination is found in a note in the store's cash register.Ī safe on a dilapidated floor overlooking the Addermire main lobby. Next to the safe is a book, The Seven Strictures, which is used to help solve the clue provided in a note in an adjacent room. The safe can be found in the third floor of the Overseer Outpost in the Campo Seta Dockyards. Random (does not use digits 0, 8 or 9, does not repeat digits)

DISHONORED 2 SAFE COMBINATIONS 02 EDGE OF THE WORLD CODE

The code can be found by collecting the Sokolov painting from the wall. The key to the locked cabinet containing the note can be found on the corpse of the mechanic in the sewers.ĭoctor Galvani's safe in the laboratory room of his new apartment near Dunwall Tower. The code can be acquired by making a deal with either Nurse Trimble or the Geezer (in this case the last digit will have to be guessed), or by finding the note in the Hatter mechanic's apartment. The locked doors to the engine room below the Textile Mill, accessed through either the mill's basement or the Sewer System. The Brigmore Witches Combinations Combination The clue is in the Injury Report Code note, which states the number of injuries and fatalities over the past week. It will be one of the four combinations listed to the left. If the favor was not purchased, the combination can be found in a note located underwater, below the cargo boat to the right of the slaughterhouse yard. The combination will be completely random and can only be deduced by checking the wall. If Daud purchased the favor at the start of the mission, a marker is added, and the combination can be found on the slaughterhouse's wall across the yard, behind breakable wood. The safe in the guardhouse, near the wall of light. The Knife of Dunwall Combinations Combination The first digit is at the base of the left one, the second on the brick wall behind and the third in the middle of top frame. The code is written on the third floor, all around the broken window. The combination is generated randomly between each playthrough but a clue can be found on the second floor. The safe in the room facing the stairs, on the second floor. The clue is next to the safe, along with The Thirteen Months, the book required to solve it.ĭunwall City Trials Combinations Combination Jelly's safe in the Old Port District sewers. The combination can be learned from a note found in an abandoned building, past the bridge leading to Daud's base, near the River Krust cluster. The underwater safe at the start of Central Rudshore in the Flooded District. The Propaganda Officer is found in the broadcast station. The combination is given to Corvo by the Propaganda Officer so he can fulfill the non-lethal objective. Lord Regent Hiram Burrows' safe in his private quarters in Dunwall Tower. The combination is given to Corvo if he disables the Wall of Light for the prisoners. The safe behind the painting in the wrecked building where the prisoner pen is outside the Sokolov estate. The clue is given in a note reminding Pratchett to find the number in each of the paintings in his house: the "crowded place", the shipping yard, and the whaling ship. Pratchett's safe in his house near Kaldwin's Bridge. The combination is given by Bunting when interrogating him at the Golden Cat, provided that Corvo has first either visited the safe or Slackjaw has given Corvo a second mission. It can also be recovered from an Overseer named Overseer Berthold, if Corvo chooses to save him and his sister, Elsa, from his fellow Overseers. The combination can be found in three different locations: in the alley past Holger Square in a note in the mess hall and under the bed to the left of the safe. The barracks safe in the Overseer's Back Yard. The clue is in the kennel cell with the two prisoner corpses. The locked kennel door in the kennel below the Office of the High Overseer. The code is also written on the corner of one of his chalkboards displaying a drawing of a whale. The clue is in Doctor Galvani's building reading his journal hints that his favorite numbers are the combination. The combination is found by looking past the empty bottles on the shelf behind the safe. A note written for a man named Jelly can be found nearby. The safe in the sewers past the spot where Corvo Attano gets his gear.








Dishonored 2 safe combinations 02 edge of the world